AI Insights · Timothy · January 2023
Top 5 Boxing Games Performance in Brazil Q4 2022
Discover the performance trends of the top 5 boxing games on a unified platform in Brazil during Q4 2022. Data from Sensor Tower reveals insights on weekly downloads, revenue, and active users.
The final quarter of 2022 saw notable trends in the performance of the top 5 boxing games on a unified platform in Brazil, according to data from Sensor Tower.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS experienced fluctuating weekly revenue, peaking at approximately $235 in mid-October. Weekly downloads saw an upward trend, reaching around 41K in mid-November, while weekly active users increased steadily, peaking at about 55K in mid-November.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES had modest weekly revenue, with a peak of $36 in early December. Weekly downloads spiked to around 34K in early December, while weekly active users followed a similar trend, peaking at approximately 83K in mid-December.
Gym Heros: Fighting Game from Fighting Arena saw minimal weekly revenue, with slight increases in mid-December. Weekly downloads reached a high of around 26K in late October, while weekly active users peaked at about 84K during the same period.
Punchy Race: Run & Fight Game, another title from CASUAL AZUR GAMES, did not generate revenue but saw a significant increase in weekly downloads, peaking at approximately 33K in late December. Weekly active users also showed an upward trend, reaching about 77K in late December.
Bad Girls Wrestling Game by Fighting Arena had minimal weekly revenue, with a slight peak of $11 in late November. Weekly downloads hit a high of around 24K in late November, while weekly active users peaked at about 41K during the same period.
For more detailed insights and data, visit Sensor Tower.